The good news is that for Commandos fans the game has certainly been worth the wait, and it's as intimidating and downright insurmountable as before, if not more so. So it does feel like we've been waiting a long time. Every time Eidos unleashed another slew of screenshots I found myself lusting after the sequel, wanting ever so much just to sink my teeth back into the nit and grit, the trademark engrossing gameplay of Commandos. The problem with truly great games though, is that you hang on every word, every screenshot and every glimpse you can get of the game. In fairness to Spanish developer Pyro Studios, three years isn't that long to wait for a game in this industry, and given that it took me about nine months to wrap up the first game, and there was a mission pack, the intervening period wasn't even that long. It's taken three years to get the sequel ready, but my patience has paid dividends. It just showed up as a demo in a stack of demos, and happened to be the game I chose to play on a rainy afternoon. When I first played Commandos back in 1998, I had no preconceptions.
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